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Battle_Std.Atemi

void HitInterrupt(dict param={})

Handles the hit interrupt logic during an attack, including managing invincibility states and sound effects based on the hit status.

Parameters:

param (dict) – Optional parameters for the hit interrupt behavior, including: - nosound: Flag to suppress sound effects. - hitstop: Custom hitstop duration. - e_hitstopAdd: Additional hitstop to apply to the enemy. - pride: Pride attribute for checking against enemy types. - noquake: Flag to suppress camera shake effects. - noeffect: Flag to suppress visual effects.