Battle_Std.Atemi ================= .. function:: void HitInterrupt(dict param={}) Handles the hit interrupt logic during an attack, including managing invincibility states and sound effects based on the hit status. :param dict param: Optional parameters for the hit interrupt behavior, including: - `nosound`: Flag to suppress sound effects. - `hitstop`: Custom hitstop duration. - `e_hitstopAdd`: Additional hitstop to apply to the enemy. - `pride`: Pride attribute for checking against enemy types. - `noquake`: Flag to suppress camera shake effects. - `noeffect`: Flag to suppress visual effects.