undernightinbirth alpha documentation
Index
Table of Contents
index
Main Page
Contents:
Battle_Std
BMvCore
BMvEff
BMvTbl
BSound
Mv
Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
L
|
M
|
N
|
P
|
R
|
S
|
T
|
U
|
V
A
Achievement_Unlock()
built-in function
AddAirSkillCount()
built-in function
AddDamageFlagInterrupt()
built-in function
AddFireBallFlags()
built-in function
AddMoveCode_CSAntenGaesiSkill()
built-in function
AddToolShift_NoSurinuke()
built-in function
AddVector_TargetXLen()
built-in function
AddXPos_CheckBackStage()
built-in function
AddXPos_CheckFromtCorner()
built-in function
array_rand()
built-in function
AttackImpact_StdFunc()
built-in function
AttackInfoString_Set (C function)
B
BackScreenBlack_Check()
built-in function
BackScreenBlack_Start()
built-in function
Battle_Std.Reversal (built-in class)
Battle_Std.Reversal.CheckTime_DrawInfo()
built-in function
Battle_Std.Reversal.GetTime()
built-in function
Battle_Std.Reversal.SetTime()
built-in function
Battle_Std.ThrowTech (built-in class)
Battle_Std.ThrowTech.CheckTechCommand()
built-in function
Battle_Std.ThrowTech.CheckTechImpossible()
built-in function
Battle_Std.ThrowTech.CheckTechMissFrame()
built-in function
Battle_Std.ThrowTech.DelThrowMvFlag_NextFrame()
built-in function
Battle_Std.ThrowTech.DrawTechEffect()
built-in function
Battle_Std.ThrowTech.DrawThrowEffect()
built-in function
Battle_Std.ThrowTech.SetMuteki()
built-in function
Battle_Std.ThrowTech.SetPos()
built-in function
Battle_Std.ThrowTech.SetThrowMvFlag()
built-in function
Battle_Std.ThrowTech.SetThrowMvFlag_AutoDel()
built-in function
Battle_Std.ThrowTech.SetThrowParam()
built-in function
Battle_Std.ThrowTech.ShiftOverGamenHajiX()
built-in function
Battle_Std.ThrowTech.TechRelease()
built-in function
BG_GetNum (C function)
BGM_Set (C function)
BGM_SetFade (C function)
BoundInit()
built-in function
BoundUpdate()
built-in function
built-in function
Achievement_Unlock()
AddAirSkillCount()
AddDamageFlagInterrupt()
AddFireBallFlags()
AddMoveCode_CSAntenGaesiSkill()
AddToolShift_NoSurinuke()
AddVector_TargetXLen()
AddXPos_CheckBackStage()
AddXPos_CheckFromtCorner()
array_rand()
AttackImpact_StdFunc()
BackScreenBlack_Check()
BackScreenBlack_Start()
Battle_Std.Reversal.CheckTime_DrawInfo()
Battle_Std.Reversal.GetTime()
Battle_Std.Reversal.SetTime()
Battle_Std.ThrowTech.CheckTechCommand()
Battle_Std.ThrowTech.CheckTechImpossible()
Battle_Std.ThrowTech.CheckTechMissFrame()
Battle_Std.ThrowTech.DelThrowMvFlag_NextFrame()
Battle_Std.ThrowTech.DrawTechEffect()
Battle_Std.ThrowTech.DrawThrowEffect()
Battle_Std.ThrowTech.SetMuteki()
Battle_Std.ThrowTech.SetPos()
Battle_Std.ThrowTech.SetThrowMvFlag()
Battle_Std.ThrowTech.SetThrowMvFlag_AutoDel()
Battle_Std.ThrowTech.SetThrowParam()
Battle_Std.ThrowTech.ShiftOverGamenHajiX()
Battle_Std.ThrowTech.TechRelease()
BoundInit()
BoundUpdate()
Call_FootStepSE()
Call_KirifudaEffect()
CallAddSkillCache()
CallAntenStopObject()
CallCancelSupport_Effect()
CallEXSkillAntenEffect()
CallFreezObject()
CallLoopEndCache_FrameID()
CallSamePatLoopEndCache_FrameID()
CallSkillLandCache_Param2()
CallSkillSoonCache()
CallSkillSoonCaches()
CallSkillSoonCaches_AnoterPat()
CallSoonCaches_noFrameID()
CallSupport()
CallSupport_Effect()
CallSystemHereYouAre()
CallVorpalEXSChaege()
CancelCheck_NormalAtk()
CCharaVector_GetToolAngle()
ChangeMoveCodeEx_CheckFlag()
CharaAchievement_Increment()
CharaBattleActivity_Calc()
CharaBattleActivity_Count()
CharaBattleActivity_Increment()
CharaisKO()
CheckAirAtkFsiki()
CheckAnyHitTiming()
CheckBackCornerDistance()
CheckBackCornerDistance_with_RoundEnd()
CheckBackStageDistance()
CheckCatchedTiming_FlagHit()
CheckCharaIsSPActionProduction()
CheckDagekiMuteki()
CheckDamageTiming()
CheckDamageTiming_FrameID()
CheckDownOiuti()
CheckDrawMutekiAnnounce()
CheckEnableFlag_AssaultAirA()
CheckEnableFlag_AssaultAirB()
CheckEnableFlag_AssaultAirC()
CheckEnemyDistance()
CheckEnemyDistance2()
CheckEnemyisAirDamage()
CheckEnemyisBound()
CheckEnemyisCapture()
CheckEnemyisDamage()
CheckEnemyisDamage_ExceptDown()
CheckEnemyisGuard()
CheckEnemyisMovable()
CheckEnemyIsSPActionProduction()
CheckEnemyisUkemi()
CheckEnemyPosState()
CheckExSpecialCancel()
CheckExtraTraining()
CheckFireBallFlags()
CheckFrameID()
CheckFrameUpdateTiming()
CheckFromtCornerDistance()
CheckFromtCornerDistance_with_RoundEnd()
CheckFrontStageDistance()
CheckGamenGai()
CheckGamenGaiMuki()
CheckGamenHaji()
CheckGuardTiming()
CheckGuardTiming_FrameID()
CheckHanteiAttackExist()
CheckHitTiming()
CheckHitTiming_FrameID()
CheckLastDamageCharaIsPlayer()
CheckMainisBound()
CheckMainisDamage()
CheckNoCansel()
CheckObjectHanteiCross()
CheckObjectisYarare()
CheckParamFlags()
CheckParentIsSkill()
CheckPlayerFireballLimit()
CheckPlayerisBound()
CheckPlayerisCapture()
CheckPlayerisDamage()
CheckPlayerisGuard()
CheckPlayerisMovable()
CheckPlayerIsSPActionProduction()
CheckPlayerisUkemi()
CheckShieldHoldCommandStrict()
CheckSousai()
CheckSousaiHitTiming()
CheckSPTuigekiDamage()
CheckTuigeki()
ClearAuraFlag()
ClearBallFlags()
ClearFireBallStatus()
ClearHitStatus_SetChangeMv()
ComboPoint_Multi()
CopyBeforeMoveAction()
Core.FuncPush()
Core.Push()
Create_TechDelayCheckObject()
CreateFireBall()
CreateObjectEX()
CreateTechObject()
CreateTechObject_TechMissStart()
CSAntenGaesi_DamageHosei()
CSAntenGaesi_NoAttackHit()
DelPSFlag()
DivHomingTarget()
DrawBladeEffect()
DrawDebugAttackInfo()
DrawDebugRect()
DrawDebugRectPos()
DrawEffect_LimitPat()
DrawInActiveEffect()
DrawIncreaseEffect()
EnableExtraTrainingMode()
EnemyCharaBattleActivity_Calc()
EnemyCharaBattleActivity_Count()
EnemyCharaBattleActivity_Increment()
EnemyDamageFlag_Add()
EnemyDamageFlag_Check()
EnemyDamageFlag_DamageOnlyDelayAdd()
EnemyDamageFlag_Del()
EnemyDamageFlag_DelayAdd()
EnemyGRD_Drain()
EnemyGRD_Minus()
EnemyGS_CheckFlag()
EnemyisKO()
EnemyNoAttackHit()
EXSLimit_EXSkillObject()
ExtendTiming()
FinalizeIWExistSkill()
FinalizeWorthSkill()
GamePos2ShiftPos()
GetBackCornerDistance()
GetBackStageDistance()
GetCeilCprnerDistance()
GetCreatePosition()
GetEachCharaNo()
GetEnemyCharaNo()
GetEnemyDistance()
GetEnemyDistanceStatus()
GetEnemyPosition()
GetEnemyVector()
GetFireBallFlags()
GetFireBallStatus()
GetFrameIDStatus()
GetFrontCornerDistance()
GetFrontStageDistance()
GetGamenHajiDistance()
GetGRD_AddValue()
GetGuardMuki()
GetHaimenGamenHajiDistance()
GetHaimenStageHajiDistance()
GetHanteiRect_Player()
GetHanteiRectArray()
GetHitEffectAngle()
GetHPBalance()
GetJumpVectorPar()
GetNearEnemyDistance()
GetNearEnemyMigiAngle()
GetNearEnemyToolShiftPosition()
GetNearStageDistance()
GetNearStageHajiDistance()
GetNextMoveTable_Array()
GetNoEnemyMukiStageHajiDistance()
GetParentFrameID()
GetParentMigiAngle()
GetParentMvName()
GetParentMvStatus()
GetPlayerFrameID()
GetPlayerMvName()
GetPlayerMvStatus()
GetPlayerPosition()
GetPoint()
GetPointStatus_NearEnemy()
GetPos_MarkingTarget()
GetPositionSide()
GetPSFlag()
GetStageHajiDistance()
GetStickHold_FurimukiReverse()
GetTechStatus()
GetUpdateFrameID()
GetUpdateFrameID_DamageTiming()
GetUpdateParam0()
GetUpdateParam1()
GetUpdateParam2()
GetUpdateParam3()
GetVector_FromAngle()
GRD_AddValue()
GRDBreak_Attack()
GRDBreak_Damage()
GRDJudgeWinEffect_Init()
GS_AddFlag()
GS_CheckFlag()
GS_DelFlag()
HomingTarget()
HomingTarget2()
InArrayLastPlaySound()
individual_se_check()
Init_ExistAtkSkill()
Init_Kirifuda()
InitCharaVector()
InitFireBallStatus()
InitIWExistSkill()
InitRecover()
InitVector()
InvalidateObjectMixupInit_SetLP()
InvalidateObjectMixupUpdate_SetLP()
IsDoukyara()
IsMatchChangeMvNameArray()
IsMatchMvNameArray()
IWEXIST_CallOnePunch()
IWExistSkill_FinishEffect()
JumpFrameID_NoHoldButton_MaskCheck()
JumpFrameID_NotHoldAllButton()
JumpFrameID_NotHoldButton()
JumpFrameIDEX()
JumpStatus.Add()
JumpStatus.Check()
JumpStatus.Del()
JumpStatus.Set()
LP_Rebagatya_Check()
LP_Rebagatya_Init()
LP_Rebagatya_Update()
MoveCode()
MoveCodeEx()
MoveEnemyEtcRect()
MvAction.CheckFlag()
MvRule_AirAtk_HitInterrupt()
MvRule_Atk_HitInterrupt()
MvRule_Skill_HitInterrupt()
MvRule_Skill_LastUpdate()
NoCansel_NoAttackHit()
PassAddSkillMoveCodes()
PassBeforeMoveCodeEx()
PassHitMoveCodes()
PassLandMoveCodes()
PassPlayerToFireBallMvCode()
PcAfterImage_DashAtkInit()
PcAfterImage_DoudgeInit()
PcAfterImage_EXSkillInit()
PcAuraEffect_AllAuraEnd()
PcAuraEffect_AuraCheck()
PcAuraEffect_Clear()
PcAuraEffect_CommonAuraEnd()
PcAuraEffect_CommonAuraSet()
PcAuraEffect_ConvertCharge()
PcAuraEffect_CutinInit()
PcAuraEffect_LiberateInit()
play_se()
Play_SubtitleVoice()
PlayerisCapture()
PlayerisKO()
PlayerSE_Play()
PlayerSE_StopLastPlaySound()
PosShiftFastVector()
PullEnemy_Etc0xKurai()
PullEnemy_Etc1xKurai()
PullEnemy_Etc4xKurai()
PullEnemy_HanteiCross()
PushEnemy_Etc1xKurai()
PushEnemy_HanteiCross()
RecoverDoubleExHohoHosei()
RoundisEnd()
ScreenEffect()
ScreenEffect_LimitMv()
ScreenEffect_LimitPat()
SetAngle_fromVector()
SetBothCharaInStagePosition()
SetCamera_Focus_EnemyPosition()
SetCamera_Focus_PlayerPosition()
SetCaptureCharaMuteki()
SetCharaFlash_Armor()
SetCharaFlash_ConvertCharge()
SetCharaFlash_Counter()
SetCharaFlash_FaultGuardSPInit()
SetCharaFlash_GRDJudgeFlash()
SetCharaFlash_GuardCansel()
SetCharaFlash_GuardSPCommand()
SetCharaFlash_LiberateInit()
SetCharaFlash_PotentialFlash()
SetCharaFlash_ShieldAtkInit()
SetCharaFlash_TechMiss()
SetCharaFlash_TechSuccessInit()
SetCharaFlash_Ukemi()
SetComboChainMvParam()
SetDamageMutekiFrame()
SetDivKeepVector_AirDashMinHeight()
SetEnemyMuteki_Throw()
SetEnemyPosition()
SetEXCutinCameraFocus()
SetEXCutinGrp()
SetFireBallFlags()
SetFireBallFlags_InAtemiHitInterrupt()
SetFromNoCancelFlag()
SetHitCheckFlag()
SetHitMuteki()
SetHitMuteki2_Param1()
SetHitMutekiParam1()
SetHosyoHosei()
SetHosyoHosei_Multi()
SetInActiveEffect()
SetInstantCameraFocus()
SetJumpCtrlVector()
SetKezurareDamage()
SetKirifudaKaraburiEffect()
SetMuki_BoundVectorMuki()
SetMuki_CCharaPosition()
SetMuki_PlayerPosition()
SetMuki_ReverseEnemy()
SetNoMovableMove()
SetPattern_NotEqual()
SetPattern_NotHoldButton()
SetPlayerFireballCount()
SetPlayerFrameID()
SetPos_MarkingEnemy()
SetPos_MarkingPlayer()
SetPos_MarkingTarget()
SetPosition_DamageHanteiRect()
SetPP_JumpStartHeight()
SetPSFlag()
SetSkillMvChipDamage()
SetSkillStopTime()
SetSpecialEXSLimit_Enemy()
SetSpGauge_BarrierFU()
SetSpGauge_ConvertChargeFU()
SetSpHosyoHosei()
SetStatus_AirAtkStatus()
SetTechReverse()
SetThrowEnemyMuteki()
SetThrowHitFinalize()
SetVector_ReduceYVecNoLanding()
SetVector_SeachJump()
SetVector_YVecFrameLanding()
SetVorpalAtkEffect()
SetVorpalPattern()
SetXPos_BackCorner()
SetXPos_FrontCorner()
SmartSteer.CheckBonus()
SmartSteer.ClearCheck()
SoundStatus_AddFlag()
SoundStatus_CheckFlag()
SoundStatus_DelFlag()
Sousai.Erase()
Sousai.FrameUpdate()
Sousai.FrameUpdate_BallTarget()
Sousai.FrameUpdate_NoGedan()
Sousai.FrameUpdate_NoHitFlag()
Sousai.HitInterrupt()
Sousai.Init()
Sousai.Init_BallTarget()
Sousai.Init_NoGedan()
Sousai.Init_NoHitFlag()
Sousai.Set()
Sousai.Set_BallTarget()
Sousai.Set_NoGedan()
Sousai.Set_NoHitFlag()
Sousai_Erase()
StartExSkill()
SupportAtk_DamageFinalize()
SupportAtk_EscapeFinalize()
SupportAtk_Init()
SupportSetMuki()
SupSt_AddFlag()
SupSt_CheckFlag()
SupSt_DelFlag()
SwitchNextMoveTable()
SwitchNextMoveTable_Array()
SwitchNextMoveTable_NoClearFinCode()
ThrowMv_CanselRelease()
ThrowParam_WithHanteiEtc()
ThrowRelease()
TypeSE_AllStop()
TypeSE_Play()
UseGRDStock()
UseKirifuda_DelayUpdateTiming()
VanishFireBallStatus()
C
Call_FootStepSE()
built-in function
Call_KirifudaEffect()
built-in function
CallAddSkillCache()
built-in function
CallAntenStopObject()
built-in function
CallCancelSupport_Effect()
built-in function
CallEXSkillAntenEffect()
built-in function
CallFreezObject()
built-in function
CallLoopEndCache_FrameID()
built-in function
CallSamePatLoopEndCache_FrameID()
built-in function
CallSkillLandCache_Param2()
built-in function
CallSkillSoonCache()
built-in function
CallSkillSoonCaches()
built-in function
CallSkillSoonCaches_AnoterPat()
built-in function
CallSoonCaches_noFrameID()
built-in function
CallSupport()
built-in function
CallSupport_Effect()
built-in function
CallSystemHereYouAre()
built-in function
CallVorpalEXSChaege()
built-in function
CancelCheck_NormalAtk()
built-in function
CCharaVector_GetToolAngle()
built-in function
ChangeMoveCodeEx_CheckFlag()
built-in function
CharaAchievement_Increment()
built-in function
CharaBattleActivity_Calc()
built-in function
CharaBattleActivity_Count()
built-in function
CharaBattleActivity_Increment()
built-in function
CharaisKO()
built-in function
CheckAirAtkFsiki()
built-in function
CheckAnyHitTiming()
built-in function
CheckBackCornerDistance()
built-in function
CheckBackCornerDistance_with_RoundEnd()
built-in function
CheckBackStageDistance()
built-in function
CheckCatchedTiming_FlagHit()
built-in function
CheckCharaIsSPActionProduction()
built-in function
CheckDagekiMuteki()
built-in function
CheckDamageTiming()
built-in function
CheckDamageTiming_FrameID()
built-in function
CheckDownOiuti()
built-in function
CheckDrawMutekiAnnounce()
built-in function
CheckEnableFlag_AssaultAirA()
built-in function
CheckEnableFlag_AssaultAirB()
built-in function
CheckEnableFlag_AssaultAirC()
built-in function
CheckEnemyDistance()
built-in function
CheckEnemyDistance2()
built-in function
CheckEnemyisAirDamage()
built-in function
CheckEnemyisBound()
built-in function
CheckEnemyisCapture()
built-in function
CheckEnemyisDamage()
built-in function
CheckEnemyisDamage_ExceptDown()
built-in function
CheckEnemyisGuard()
built-in function
CheckEnemyisMovable()
built-in function
CheckEnemyIsSPActionProduction()
built-in function
CheckEnemyisUkemi()
built-in function
CheckEnemyPosState()
built-in function
CheckExSpecialCancel()
built-in function
CheckExtraTraining()
built-in function
CheckFireBallFlags()
built-in function
CheckFrameID()
built-in function
CheckFrameUpdateTiming()
built-in function
CheckFromtCornerDistance()
built-in function
CheckFromtCornerDistance_with_RoundEnd()
built-in function
CheckFrontStageDistance()
built-in function
CheckGamenGai()
built-in function
CheckGamenGaiMuki()
built-in function
CheckGamenHaji()
built-in function
CheckGuardTiming()
built-in function
CheckGuardTiming_FrameID()
built-in function
CheckHanteiAttackExist()
built-in function
CheckHitTiming()
built-in function
CheckHitTiming_FrameID()
built-in function
CheckLastDamageCharaIsPlayer()
built-in function
CheckMainisBound()
built-in function
CheckMainisDamage()
built-in function
CheckNoCansel()
built-in function
CheckObjectHanteiCross()
built-in function
CheckObjectisYarare()
built-in function
CheckParamFlags()
built-in function
CheckParentIsSkill()
built-in function
CheckPlayerFireballLimit()
built-in function
CheckPlayerisBound()
built-in function
CheckPlayerisCapture()
built-in function
CheckPlayerisDamage()
built-in function
CheckPlayerisGuard()
built-in function
CheckPlayerisMovable()
built-in function
CheckPlayerIsSPActionProduction()
built-in function
CheckPlayerisUkemi()
built-in function
CheckShieldHoldCommandStrict()
built-in function
CheckSousai()
built-in function
CheckSousaiHitTiming()
built-in function
CheckSPTuigekiDamage()
built-in function
CheckTuigeki()
built-in function
ClearAuraFlag()
built-in function
ClearBallFlags()
built-in function
ClearFireBallStatus()
built-in function
ClearHitStatus_SetChangeMv()
built-in function
CockpitSetView (C function)
ComboPoint_Multi()
built-in function
CopyBeforeMoveAction()
built-in function
Core.FuncPush()
built-in function
Core.Push()
built-in function
Create_TechDelayCheckObject()
built-in function
CreateFireBall()
built-in function
CreateObject (C function)
CreateObjectEX()
built-in function
CreateTechObject()
built-in function
CreateTechObject_TechMissStart()
built-in function
CSAntenGaesi_DamageHosei()
built-in function
CSAntenGaesi_NoAttackHit()
built-in function
D
DelPSFlag()
built-in function
DivHomingTarget()
built-in function
DrawBladeEffect()
built-in function
DrawDebugAttackInfo()
built-in function
DrawDebugRect()
built-in function
DrawDebugRectPos()
built-in function
DrawEffect_LimitPat()
built-in function
DrawInActiveEffect()
built-in function
DrawIncreaseEffect()
built-in function
E
EnableExtraTrainingMode()
built-in function
EnemyCharaBattleActivity_Calc()
built-in function
EnemyCharaBattleActivity_Count()
built-in function
EnemyCharaBattleActivity_Increment()
built-in function
EnemyDamageFlag_Add()
built-in function
EnemyDamageFlag_Check()
built-in function
EnemyDamageFlag_DamageOnlyDelayAdd()
built-in function
EnemyDamageFlag_Del()
built-in function
EnemyDamageFlag_DelayAdd()
built-in function
EnemyGRD_Drain()
built-in function
EnemyGRD_Minus()
built-in function
EnemyGS_CheckFlag()
built-in function
EnemyisKO()
built-in function
EnemyNoAttackHit()
built-in function
EraseObjectFlags (C function)
EXSLimit_EXSkillObject()
built-in function
ExtendTiming()
built-in function
F
FinalizeIWExistSkill()
built-in function
FinalizeWorthSkill()
built-in function
G
GamePos2ShiftPos()
built-in function
GetBackCornerDistance()
built-in function
GetBackStageDistance()
built-in function
GetCeilCprnerDistance()
built-in function
GetCreatePosition()
built-in function
GetEachCharaNo()
built-in function
GetEnemyCharaData (C function)
GetEnemyCharaNo()
built-in function
GetEnemyDistance()
built-in function
GetEnemyDistanceStatus()
built-in function
GetEnemyPosition()
built-in function
GetEnemyVector()
built-in function
GetFireBallFlags()
built-in function
GetFireBallStatus()
built-in function
GetFrameIDStatus()
built-in function
GetFrontCornerDistance()
built-in function
GetFrontStageDistance()
built-in function
GetGamenHajiDistance()
built-in function
GetGRD_AddValue()
built-in function
GetGuardMuki()
built-in function
GetHaimenGamenHajiDistance()
built-in function
GetHaimenStageHajiDistance()
built-in function
GetHanteiRect_Player()
built-in function
GetHanteiRectArray()
built-in function
GetHitEffectAngle()
built-in function
GetHPBalance()
built-in function
GetJumpVectorPar()
built-in function
GetNearEnemyCharaData (C function)
GetNearEnemyDistance()
built-in function
GetNearEnemyMigiAngle()
built-in function
GetNearEnemyToolShiftPosition()
built-in function
GetNearStageDistance()
built-in function
GetNearStageHajiDistance()
built-in function
GetNextMoveTable_Array()
built-in function
GetNoEnemyMukiStageHajiDistance()
built-in function
GetParentCharaData (C function)
GetParentFrameID()
built-in function
GetParentMigiAngle()
built-in function
GetParentMvName()
built-in function
GetParentMvStatus()
built-in function
GetPlayerCharaData (C function)
GetPlayerFrameID()
built-in function
GetPlayerMvName()
built-in function
GetPlayerMvStatus()
built-in function
GetPlayerPosition()
built-in function
GetPoint()
built-in function
GetPointStatus (C function)
GetPointStatus_NearEnemy()
built-in function
GetPos_MarkingTarget()
built-in function
GetPositionSide()
built-in function
GetPSFlag()
built-in function
GetStageHajiDistance()
built-in function
GetStickHold_FurimukiReverse()
built-in function
GetTechStatus()
built-in function
GetUpdateFrameID()
built-in function
GetUpdateFrameID_DamageTiming()
built-in function
GetUpdateParam0()
built-in function
GetUpdateParam1()
built-in function
GetUpdateParam2()
built-in function
GetUpdateParam3()
built-in function
GetVector_FromAngle()
built-in function
GRD_AddValue()
built-in function
GRDBreak_Attack()
built-in function
GRDBreak_Damage()
built-in function
GRDJudgeWinEffect_Init()
built-in function
GS_AddFlag()
built-in function
GS_CheckFlag()
built-in function
GS_DelFlag()
built-in function
H
HomingTarget()
built-in function
HomingTarget2()
built-in function
I
InArrayLastPlaySound()
built-in function
individual_se_check()
built-in function
Init_ExistAtkSkill()
built-in function
Init_Kirifuda()
built-in function
InitCharaVector()
built-in function
InitFireBallStatus()
built-in function
InitIWExistSkill()
built-in function
InitRecover()
built-in function
InitVector()
built-in function
InvalidateObjectMixupInit_SetLP()
built-in function
InvalidateObjectMixupUpdate_SetLP()
built-in function
IsDoukyara()
built-in function
IsMatchChangeMvNameArray()
built-in function
IsMatchMvNameArray()
built-in function
IWEXIST_CallOnePunch()
built-in function
IWExistSkill_FinishEffect()
built-in function
J
JumpFrameID_NoHoldButton_MaskCheck()
built-in function
JumpFrameID_NotHoldAllButton()
built-in function
JumpFrameID_NotHoldButton()
built-in function
JumpFrameIDEX()
built-in function
JumpStatus.Add()
built-in function
JumpStatus.Check()
built-in function
JumpStatus.Del()
built-in function
JumpStatus.Set()
built-in function
L
LP_Rebagatya_Check()
built-in function
LP_Rebagatya_Init()
built-in function
LP_Rebagatya_Update()
built-in function
M
MoveCode()
built-in function
MoveCodeEx()
built-in function
MoveEnemyEtcRect()
built-in function
MvAction.CheckFlag()
built-in function
MvRule_AirAtk_HitInterrupt()
built-in function
MvRule_Atk_HitInterrupt()
built-in function
MvRule_Skill_HitInterrupt()
built-in function
MvRule_Skill_LastUpdate()
built-in function
N
NoCansel_NoAttackHit()
built-in function
P
PassAddSkillMoveCodes()
built-in function
PassBeforeMoveCodeEx()
built-in function
PassHitMoveCodes()
built-in function
PassLandMoveCodes()
built-in function
PassPlayerToFireBallMvCode()
built-in function
PcAfterImage_Clear (C function)
PcAfterImage_DashAtkInit()
built-in function
PcAfterImage_DoudgeInit()
built-in function
PcAfterImage_EXSkillInit()
built-in function
PcAfterImage_Set (C function)
PcAuraEffect_AllAuraEnd()
built-in function
PcAuraEffect_AuraCheck()
built-in function
PcAuraEffect_Clear (C function)
PcAuraEffect_Clear()
built-in function
PcAuraEffect_CommonAuraEnd()
built-in function
PcAuraEffect_CommonAuraSet()
built-in function
PcAuraEffect_ConvertCharge()
built-in function
PcAuraEffect_CutinInit()
built-in function
PcAuraEffect_LiberateInit()
built-in function
PcAuraEffect_Set (C function)
play_se()
built-in function
Play_SubtitleVoice()
built-in function
PlayerisCapture()
built-in function
PlayerisKO()
built-in function
PlayerSE_Play()
built-in function
PlayerSE_StopLastPlaySound()
built-in function
PopCharaData (C function)
PosShiftFastVector()
built-in function
PullEnemy_Etc0xKurai()
built-in function
PullEnemy_Etc1xKurai()
built-in function
PullEnemy_Etc4xKurai()
built-in function
PullEnemy_HanteiCross()
built-in function
PushCharaData (C function)
PushEnemy_Etc1xKurai()
built-in function
PushEnemy_HanteiCross()
built-in function
R
RecoverDoubleExHohoHosei()
built-in function
RoundisEnd()
built-in function
S
ScreenEffect()
built-in function
ScreenEffect_LimitMv()
built-in function
ScreenEffect_LimitPat()
built-in function
SetAngle_fromVector()
built-in function
SetBothCharaInStagePosition()
built-in function
SetCamera_Focus_EnemyPosition()
built-in function
SetCamera_Focus_PlayerPosition()
built-in function
SetCaptureCharaMuteki()
built-in function
SetCharaColor (C function)
SetCharaFlash_Armor()
built-in function
SetCharaFlash_ConvertCharge()
built-in function
SetCharaFlash_Counter()
built-in function
SetCharaFlash_FaultGuardSPInit()
built-in function
SetCharaFlash_GRDJudgeFlash()
built-in function
SetCharaFlash_GuardCansel()
built-in function
SetCharaFlash_GuardSPCommand()
built-in function
SetCharaFlash_LiberateInit()
built-in function
SetCharaFlash_PotentialFlash()
built-in function
SetCharaFlash_ShieldAtkInit()
built-in function
SetCharaFlash_TechMiss()
built-in function
SetCharaFlash_TechSuccessInit()
built-in function
SetCharaFlash_Ukemi()
built-in function
SetComboChainMvParam()
built-in function
SetDamageMutekiFrame()
built-in function
SetDivKeepVector_AirDashMinHeight()
built-in function
SetEnemyMuteki_Throw()
built-in function
SetEnemyPosition()
built-in function
SetEXCutinCameraFocus()
built-in function
SetEXCutinGrp()
built-in function
SetFireBallFlags()
built-in function
SetFireBallFlags_InAtemiHitInterrupt()
built-in function
SetFromNoCancelFlag()
built-in function
SetHitCheckFlag()
built-in function
SetHitMuteki()
built-in function
SetHitMuteki2_Param1()
built-in function
SetHitMutekiParam1()
built-in function
SetHosyoHosei()
built-in function
SetHosyoHosei_Multi()
built-in function
SetInActiveEffect()
built-in function
SetInstantCameraFocus()
built-in function
SetJumpCtrlVector()
built-in function
SetKezurareDamage()
built-in function
SetKirifudaKaraburiEffect()
built-in function
SetMuki_BoundVectorMuki()
built-in function
SetMuki_CCharaPosition()
built-in function
SetMuki_PlayerPosition()
built-in function
SetMuki_ReverseEnemy()
built-in function
SetNoMovableMove()
built-in function
SetObjectFlags (C function)
SetPattern_NotEqual()
built-in function
SetPattern_NotHoldButton()
built-in function
SetPlayerFireballCount()
built-in function
SetPlayerFrameID()
built-in function
SetPos_MarkingEnemy()
built-in function
SetPos_MarkingPlayer()
built-in function
SetPos_MarkingTarget()
built-in function
SetPosition_DamageHanteiRect()
built-in function
SetPP_JumpStartHeight()
built-in function
SetPSFlag()
built-in function
SetSkillMvChipDamage()
built-in function
SetSkillStopTime()
built-in function
SetSpecialEXSLimit_Enemy()
built-in function
SetSpGauge_BarrierFU()
built-in function
SetSpGauge_ConvertChargeFU()
built-in function
SetSpHosyoHosei()
built-in function
SetStatus_AirAtkStatus()
built-in function
SetTechReverse()
built-in function
SetThrowEnemyMuteki()
built-in function
SetThrowHitFinalize()
built-in function
SetVector_ReduceYVecNoLanding()
built-in function
SetVector_SeachJump()
built-in function
SetVector_YVecFrameLanding()
built-in function
SetVorpalAtkEffect()
built-in function
SetVorpalPattern()
built-in function
SetXPos_BackCorner()
built-in function
SetXPos_FrontCorner()
built-in function
SmartSteer.CheckBonus()
built-in function
SmartSteer.ClearCheck()
built-in function
SoundStatus_AddFlag()
built-in function
SoundStatus_CheckFlag()
built-in function
SoundStatus_DelFlag()
built-in function
Sousai.Erase()
built-in function
Sousai.FrameUpdate()
built-in function
Sousai.FrameUpdate_BallTarget()
built-in function
Sousai.FrameUpdate_NoGedan()
built-in function
Sousai.FrameUpdate_NoHitFlag()
built-in function
Sousai.HitInterrupt()
built-in function
Sousai.Init()
built-in function
Sousai.Init_BallTarget()
built-in function
Sousai.Init_NoGedan()
built-in function
Sousai.Init_NoHitFlag()
built-in function
Sousai.Set()
built-in function
Sousai.Set_BallTarget()
built-in function
Sousai.Set_NoGedan()
built-in function
Sousai.Set_NoHitFlag()
built-in function
Sousai_Erase()
built-in function
StartExSkill()
built-in function
SupportAtk_DamageFinalize()
built-in function
SupportAtk_EscapeFinalize()
built-in function
SupportAtk_Init()
built-in function
SupportSetMuki()
built-in function
SupSt_AddFlag()
built-in function
SupSt_CheckFlag()
built-in function
SupSt_DelFlag()
built-in function
SwitchNextMoveTable()
built-in function
SwitchNextMoveTable_Array()
built-in function
SwitchNextMoveTable_NoClearFinCode()
built-in function
T
ThrowMv_CanselRelease()
built-in function
ThrowParam_WithHanteiEtc()
built-in function
ThrowRelease()
built-in function
TypeSE_AllStop()
built-in function
TypeSE_Play()
built-in function
U
UseGRDStock()
built-in function
UseKirifuda_DelayUpdateTiming()
built-in function
V
VanishFireBallStatus()
built-in function
Index