Battle_Std.Sousai ================== Cancel State Initialization Functions ------------------------- .. function:: void Sousai_Init(int _etcHantei=0) Initializes the cancel state for the enemy character, resetting the cancel count. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Init_NoHitFlag(int _etcHantei=0) Initializes the cancel state for the enemy character without hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Init_NoGedan(int _etcHantei=0) Initializes the cancel state for the enemy character without ground hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Init_BallTarget(int _etcHantei=0) Initializes the cancel state for the enemy character with projectile hit detection. :param int _etcHantei: Optional parameter for additional behavior. Setting Functions ------------------ .. function:: void Sousai_Set(int _etcHantei=0) Sets the cancel state for the enemy character with the specified parameters. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Set_NoHitFlag(int _etcHantei=0) Sets the cancel state for the enemy character without hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Set_NoGedan(int _etcHantei=0) Sets the cancel state for the enemy character without ground hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_Set_BallTarget(int _etcHantei=0) Sets the cancel state for the enemy character with projectile hit detection. :param int _etcHantei: Optional parameter for additional behavior. Erasing Function ----------------- .. function:: void Sousai_Erase(int _etcHantei=2) Erases the cancel state for the enemy character. :param int _etcHantei: Optional parameter for additional behavior. Frame Update Functions ----------------------- .. function:: void Sousai_FrameUpdate(int _etcHantei=0) Updates the cancel state for the enemy character. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_FrameUpdate_NoHitFlag(int _etcHantei=0) Updates the cancel state for the enemy character without hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_FrameUpdate_NoGedan(int _etcHantei=0) Updates the cancel state for the enemy character without ground hit flags. :param int _etcHantei: Optional parameter for additional behavior. .. function:: void Sousai_FrameUpdate_BallTarget(int _etcHantei=0) Updates the cancel state for the enemy character with projectile hit detection. :param int _etcHantei: Optional parameter for additional behavior.