Battle_Std.Reversal =================== .. function:: void Reversal.SetTime(int frame=1) Sets the reversal time, allowing for reversal input for a specified duration. :param int frame: The duration in frames for which reversal input is accepted. .. function:: int Reversal.GetTime(void) Retrieves the remaining reversal time. :returns: The remaining reversal time in frames. .. function:: int Reversal.CheckTime_DrawInfo(int _drawinfo=1) Checks if there is remaining reversal time and displays reversal information if applicable. :param int _drawinfo: If 1, displays reversal information. :returns: 1 if there is remaining reversal time, otherwise 0.