BSound ====== .. c:function:: void BGM_SetFade(int val, int time) :param int val: Target volume, 0-100 percent :param int time: Time in frames to reach val Fades the BGM to the designated value with a speed. .. c:function:: void SE_GetUserParam( { type=_SeType_Player, int num, } ) todo .. c:function:: void SE_Play( { type=_SeType_Player, int num) todo .. c:function:: void SE_Stop( { type=_SeType_Player, int num) todo .. c:function:: void GetBufferSize( { type=_SeType_Player, int num) todo