BMvTbl ====== .. c:function:: void CBtlInfo(void) Collects info about the current battle. .. c:function:: int CBtlInfo.GetSelectBgm(void) Returns the current BGM number. -2 is Off / MUTE. .. c:function:: bool CBtlInfo.IsSelectBgm(void) Whether the current playing BGM was player-chosen. Returns a bool. .. c:function:: void CBtlInfo.SetSelectBgm(int number) :param int number: The BGM number to play. Sets the BGM. .. c:function:: int GetMuki(void) Returns the facing direction of the object as either -1 or 1 (facing left and right respectively). .. c:function:: int GetMvRoundStatus(void) Returns the round status. .. c:function:: void GetMvRoundStatus.CharaMoveMode(void) (Description needed) .. c:function:: int GetMvRoundStatus.Round(void) Returns the round number, starting from 0. .. c:function:: bool GetMvRoundStatus.isDown(void) (Description needed) .. c:function:: bool GetMvRoundStatus.isFinalRound(void) Returns if the current round is the final round in the form of a bool. .. c:function:: bool GetMvRoundStatus.isKO(void) (Description needed) .. c:function:: bool GetMvRoundStatus.isLoseRound(void) (Description needed) .. c:function:: bool GetMvRoundStatus.isMyKO(void) (Description needed) .. c:function:: bool GetMvRoundStatus.isWinRound(void) (Description needed) .. c:function:: int GetMvStatus(void) Returns the status data of the current object's movetable. .. c:function:: void GetMvStatus.CallCount(void) (Description needed) .. c:function:: void GetMvStatus.DataPattern(void) (Description needed) .. c:function:: int GetMvStatus.FrameID(void) Returns the Frame ID of the current object, if there is one on the current frame. .. c:function:: bool GetMvStatus.isLanding(void) Returns a bool for the isLanding state. .. c:function:: void GetMvStatus.MvCount(void) (Description needed) .. c:function:: int GetMvStatus.Param0(void) Returns the current value of Param0. .. c:function:: int GetMvStatus.Param1(void) Returns the current value of Param1. .. c:function:: int GetMvStatus.Param2(void) Returns the current value of Param2. .. c:function:: int GetMvStatus.Param3(void) Returns the current value of Param3. .. c:function:: int GetMvStatus.CharaNo(void) Returns the character number. .. c:function:: int GetPlayerSide(void) Returns the player side, as either 0 or 1 (Player 1 and Player 2 respectively). .. c:function:: void SetMuki(int direction) :param int direction: ``_Direction_Left``, ``_Direction_Right``, ``_Direction_Auto``, ``_Direction_Reverse`` Sets the facing direction of the object. .. c:function:: void SetPattern(int pattern) :param int pattern: Sets the pattern based on its number in the HA6 or the code name. Sets the pattern of the object.